TapSlice converts a TAP file into a series of header and bytes files for use
with Sinclair ZX Spectrum emulators.
Usage
-----
TapSlice is used as follows:
TapSlice <tapfile> [<destdir>]
<tapfile> is the name of the TAP file, <destdir> is optional and is the name
of the destination directory for the header and bytes files. If <destdir>
isn't given, the files are put in the current directory. For example,
TapSlice game.tap T:
will take every spectrum file in 'game.tap' and save them as header and
bytes files in 'T:'. To use these files, see the emulator's documentation.
Notes
-----
If possible, the created files are given their internal spectrum names with
the appropriate extension added. Any leading spaces in a spectrum file name
are removed.
If two or more spectrum files in the TAP file have the same name then a
numeric extension is added. For example, if the name 'assembler' occurs
three times, the bytes files will be called 'assembler.bytes',
'assembler_2.bytes' and 'assembler_3.bytes'. TapSlice can handle a maximum
of 99 spectrum files with the same name; any further duplicates will use the
'_99' extension again.
Headerless files and files with blank names are named 'unnamed.bytes',
'unnamed_2.bytes' and so on.
Distribution
------------
TapSlice is freeware. It may be distributed freely as long as it is
accompanied by this file.
Bugs and Suggestions
--------------------
Send bug reports, suggestions etc. to: Neil Cafferkey (caffer@cs.ucc.ie)
|