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game/shoot/raptor.lha

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Short:Raptor: Call of the Shadows
Author:Marcin Bednarczyk "Raybeez"
Uploader:Marcin Bednarczyk <cichy cichy com pl>
Type:game/shoot
Version:0.9.9-rc.3
Architecture:m68k-amigaos >= 3.1
Date:2026-09-15
Requires:ahi.device, RTG (Picasso96 or CyberGraphX) or AGA
Replaces:game/shoot/raptor.lha
Distribution:Aminet
Download:game/shoot/raptor.lha - View contents
Readme:game/shoot/raptor.readme
Downloads:189

AmigaOS 3.x port of Raptor: Call of the Shadows, a classic 2D vertical
scrolling shooter. This port is based on the open-source reverse-engineered
codebase by skynettx/raptor and targets 68030/68060-class Amiga systems
with RTG graphics (Picasso96 / CyberGraphX) or native AGA.

This release replaces 0.9.9-rc.2. The archive is distributed as
raptor.lha so future Aminet updates can replace the same archive name.

What's new in 0.9.9-rc.3:

- Fixed invalid SDL renderer lifetime handling on Amiga:
  SDL_CreateRenderer() returns a static renderer object, so
  SDL_DestroyRenderer() must not free() it.
- Normal Amiga shutdown now uses the C runtime exit() path after
  ShutDown(), allowing the libnix runtime teardown / swap-stack cleanup
  to run. This resolved the observed "Process N ending" CLI shutdown
  hang in repeated Caffeine/PiStorm testing.

Known issue in 0.9.9-rc.3:

- On Caffeine/PiStorm, when Raptor is launched from a Workbench icon,
  the Workbench menu bar may stop responding to mouse clicks after
  Raptor exits. Right Amiga + E still works. This has not reproduced
  on the tested real A2000 / AmigaOS 3.2.3 setup or in WinUAE.
  Investigation is ongoing.

The game renders in a fixed 320x200, 8-bit paletted mode on a dedicated
screen. Four native m68k binaries are provided:

- raptor         : 68060 with FPU (recommended)
- raptor_nofpu   : 68060/68EC060/68LC060 soft-float
- raptor_030_fpu : 68030 with external 68881/68882 FPU
- raptor_030     : 68030 soft-float

Sound effects are played through AHI (ahi.device) at the native 11025 Hz
16-bit stereo rate. Music can be played via several backends:

- ADLIB  : lightweight OPL3 emulation (mixed into the AHI stream)
- CAMD   : General MIDI via camd.library (external synth / software synth)
- MHI    : MP3 music via hardware decoder
- WAVE   : pre-decoded WAV files mixed into the AHI stream

For MHI, Raptor first tries its explicit driver candidates (including Prisma
MegaMix, Amiblaster, Prelude/MPEG-it!, MAS Player, ArmedWarp and the
mpeg.device bridge), while preserving the MHIDRIVER= override and fallback
scan of LIBS:MHI/#?.library.

No music backend is enabled by default; enable explicitly with MUSIC=ADLIB,
MUSIC=CAMD, MUSIC=MHI or MUSIC=WAVE.

Graphics can be selected with GFX=AUTO|RTG|AGA. The RTG path uses either
Picasso96 or CyberGraphX, trying P96 first, then CGX, then a fallback
320x240x8 mode with letterbox on cards lacking 320x200. The AGA path uses
a custom chunky-to-planar converter. VIDEO=NTSC can be used with the native
AGA path to request the NTSC display mode.

Keyboard, mouse and joystick/CD32 pad input work simultaneously. Workbench
icon ToolTypes are supported (GFX, VIDEO, MUSIC, MOUSE, JOYSTICK, etc.).
Persistent audio volumes are stored in amiga.cfg in the game directory.

This is release candidate 0.9.9-rc.3. The rc3 shutdown changes were
verified in repeated Caffeine/PiStorm testing: the CLI shutdown hang
is resolved. The rc2 real-hardware verification (Prisma MegaMix MHI
playback and the automatic 65536-byte stack path) was performed with
the 0.9.9-rc.2 build.

Full gameplay has also been tested on real hardware including A2000 with
CyberVision 64/3D, A1200 with PiStorm/Emu68 and A4000 with Picasso IV, as
well as in WinUAE.

This project is an AI collaboration: development and documentation were
assisted by AI tools, with final decisions, testing and integration done
by the author.

Original game data files (full v1.2) are required and not included.
See README_AMIGA.md inside the archive for detailed setup, controls,
parameters and troubleshooting.

Project homepage and sources:
https://github.com/RaybeezPL/raptor-amiga-port

Upstream project (reverse-engineered Raptor engine):
https://github.com/skynettx/raptor

License (GPL v2):
https://github.com/RaybeezPL/raptor-amiga-port/blob/main/LICENSE


Contents of game/shoot/raptor.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[Amiga]                   1170    1484  78.8% -lh5- a81b Sep 15 17:36 Raptor.info
[Amiga]                   7096   18431  38.5% -lh5- bfac Sep  4 21:55 Raptor/LICENSE
[Amiga]                 171296  337444  50.8% -lh5- fc6f Sep 13 18:25 Raptor/raptor
[Amiga]                   8027   15044  53.4% -lh5- 1288 Sep 15 17:36 Raptor/raptor.info
[Amiga]                 172950  336540  51.4% -lh5- e2da Sep 13 18:26 Raptor/raptor_030
[Amiga]                   8026   15043  53.4% -lh5- 9284 Sep 15 17:36 Raptor/raptor_030.info
[Amiga]                 170315  328356  51.9% -lh5- e57a Sep 13 18:26 Raptor/raptor_030_fpu
[Amiga]                   8028   15043  53.4% -lh5- 8fbb Sep 15 17:36 Raptor/raptor_030_fpu.info
[Amiga]                 174214  345820  50.4% -lh5- d900 Sep 13 18:26 Raptor/raptor_nofpu
[Amiga]                   8027   15044  53.4% -lh5- e9fb Sep 15 17:36 Raptor/raptor_nofpu.info
[Amiga]                  14920   43049  34.7% -lh5- 7716 Sep 13 17:54 Raptor/ReadMe
[Amiga]                    877    1392  63.0% -lh5- 1852 Sep 15 17:36 Raptor/ReadMe.info
[Amiga]                  16861   47462  35.5% -lh5- 7351 Sep 13 17:54 Raptor/ReadMePL.txt
[Amiga]                    436     828  52.7% -lh5- d0dc Sep 13 17:54 Raptor/SOURCE.txt
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        14 files  762243 1520980  50.1%            Sep 15 01:07
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