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game/misc/labyrinth64.lha

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Short:Remake of Commodore 64 game Labyrinth
Author:Kim Fastrup Larsen
Uploader:kimflarsen hotmail com (Kim Fastrup Larsen)
Type:game/misc
Version:1.6.1
Architecture:m68k-amigaos
Date:2023-08-18
Download:http://aminet.net/game/misc/labyrinth64.lha - View contents
Readme:http://aminet.net/game/misc/labyrinth64.readme
Downloads:2483

New in 1.6.1
------------

- Restricted the number of keys recognized by the game so
  that the user can use hotkeys and special OS key combina-
  tions without affecting it.

New in 1.6
----------

- Added keyboard shortcuts to all the requesters. The game
  can now be operated using only the keyboard.
- Optimizations and improvements.


Prefer ADF?
-----------

An ADF is available as an alternative to this archive. You
can get it here:

https://www.dropbox.com/s/3yqlf0hynjax0hd/Labyrinth.adf


What is Labyrinth?
------------------

Labyrinth is a remake of a Commodore 64 game published by
Commodore in 1983 (not to be confused with the 1986 film
adaptation from LucasFilm), which was itself a souped-up
version of an earlier public domain game originally written
in BASIC for the Commodore PET.

In this game you must find your way through a randomly gen-
erated maze of your chosen size, playing from a first person
view. Can you do it without peeking at the plan?

- Runs on all classic Amiga models.
- Adapts to PAL/NTSC and overscan.
- 100% OS- and multitasking-friendly. Can even share audio
  channels with other programs running at the same time, if
  those programs support it.
- Faithful rendition of the original game's arrangement of
  Greensleeves, using real time volume envelope generators
  and the highest quality waveforms possible at all octaves.
- Uses menus, gadgets and requesters to provide a proper
  Amiga interface, yet retains the feel of the original
  game.

For a bit of fun, try starting up multiple instances of the
game and enjoy the ensuing chaos of all of them playing mu-
sic at the same time! Yes, the Amiga was always capable of
doing this!

Full source code is included under the GNU General Public
License 3.0.


Installation
------------

The program file can simply be dragged anywhere to install
it where you like.

Labyrinth will try to use a font called Proptopaz. That font
is included in this distribution. It is optional, but you
can use the provided installer to copy it into your system's
fonts directory if you wish to use it.

If you don't install it, Labyrinth will try to use Newtopaz
instead. If that is not available either, it will just use
Topaz (the font built into Amiga systems).


About the implementation
------------------------

The game is written entirely in Kickstart 1.2 compatible
code. There is no direct hardware access; everything is done
through the operating system, and the game is fully event-
driven.

It takes advantage of audio.device's ability to share audio
channels between programs. Unfortunately, most other pro-
grams simply allocate all four audio channels at the highest
precedence, thus completely preventing other applications
from using sound.

In fact, the only other programs I know of that will share
audio channels are my own Harmonics and Space Invaders. But
at least you can now have Greensleeves as background music
while playing Space Invaders, or load up Harmonics and play
along! Or you can run multiple instances of the game and
have them all play music at the same time, if that sounds
enticing.

Channel precedences are carefully changed on the fly so that
other applications will tend to steal the channels that are
doing the least important work. That is to say, channels
that are playing the final (release) part of a sound will be
stolen before channels that are playing the main (sustain)
part, which in turn will be stolen before channels that are
playing the initial (attack) part.

The game implements the ATAK and RLSE chunks of the IFF 8SVX
file format (although it doesn't actually load IFF files, it
uses the format internally). It is able to accomplish this
even on an Amiga 500 (using about 10% CPU time for three
channels of music) by using a modified version of Bresen-
ham's line algorithm along with careful precalculations.

It also implements the IFF SMUS format. The music runs in a
separate high priority task signalled by an interrupt, so it
won't be slowed down when the game is rendering. It will
even play music while a floppy drive is active without slow-
ing down.

The music and multithreading is implemented in highly modu-
lar and reusable code, and I have done my best to document
the API for each module.


Other things
------------

Check out some of my other Amiga software on Aminet:

Harmonics - mus/edit/harmonics.lha

- A simple additive synthesizer.

KoalaView - gfx/show/KoalaView.lha

- View and convert Commodore 64 images with authentic
  looking colors.

ScreenTime - util/time/ScreenTime.lha

- Highly configurable digital clock on any public screen,
  with locale support and calendar.

Space Invaders - game/shoot/spaceinv.lha

- Arcade perfect and system friendly.

ToolsMenu - util/cdity/ToolsMenu.lha

- Add tools and projects to the Workbench menu, using a
  simple interface similar to FKey.


History
-------

1.6.1 (Aug 18, 2023)

- Restrict the number of keys recognized by the game so that
  the user can use hotkeys and special OS key combinations
  without affecting it.

1.6 (Aug 4, 2023)

- Added keyboard shortcuts to all the requesters. The game
  can now be operated entirely with the keyboard.
- Optimizations and improvements.

1.5.6 (Jul 8, 2022)

- When booted from a floppy disk on an Amiga without a bat-
  tery backed-up clock, the RNG would tend to always be
  seeded with the same number. In order to improve this, the
  seeding has been moved to when the first requester is dis-
  missed and now uses the microseconds from the system time.
- TextLength was called before setting the font on the in-
  tro screen. How it worked anyway is a mystery; regardless,
  it has now been fixed.
- Various code cleanup.

1.5.5 (Jun 3, 2022)

- A change in the order of program clean up on exit meant
  that the music would continue to play until the end of
  clean up, slowing program exit down, especially in cases
  where closing the screen caused the Workbench to be re-
  opened. To prevent that, the game will now stop the music
  explicitly when quitting, before initiating clean up.

1.5.4 (May 20, 2022)

- Includes an updated version of proptopaz.font.
- Lots of minor tweaks, optimizations and fixes.

1.5.3 (Aug 13, 2021)

- Title screen can now be skipped with the Esc key or the
  left mouse button.
- Now uses a custom mouse pointer to avoid weird things hap-
  pening with hires pointers.
- Improvements to the audio and music code, and other little
  improvements.
- Now includes an installer for the optional font.
- Changed the documentation to refer to this project as a
  remake rather than a port, and added a few bits.

1.5.2 (May 7, 2021)

- A couple of minor corrections to the music.
- The music thread now will not use any CPU time when the
  music is turned off.
- Other improvements to the music code.

1.5.1 (Apr. 8, 2021)

- Fixed nonsensical music set up code that should never
  have worked, yet somehow did.

1.5 (Apr. 7, 2021)

- Will now try to use proptopaz.font. If that is not found,
  newtopaz.font will be tried. If that is not found either,
  topaz.font will be used as before.
- proptopaz.font included in the distribution.

1.4 (Mar. 5, 2021)

- Fixed a divide by zero crash at the end of the game if the
  player peeked too many times at the plan.
- Major improvements to the music set up code; it is now
  much faster, smaller, and uses less memory.
- Minor improvements to the maze design routine.

1.3 (Feb. 15, 2021)

- Added joystick support.
- Improved title screen, especially on PAL.

1.2 (Dec. 31, 2020)

- Fixed bugs in the music code that could potentially cause
  crashes or other problems.
- Various improvements.

1.1 (Dec. 17, 2020)

- Sped up the intro.
- Various improvements to the music, the code and the docu-
  mentation.

1.0 (Dec. 3, 2020)

- Initial release.


Contents of game/misc/labyrinth64.lha
PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                  344     900  38.2% -lh5- 6fc7 Aug 18 07:45 Labyrinth.info
[unknown]                   28     264  10.6% -lh5- 983d Aug 18 07:45 Labyrinth/fonts/proptopaz.font
[unknown]                 1741    3204  54.3% -lh5- fcea Aug 18 07:45 Labyrinth/fonts/proptopaz/8
[unknown]                12641   35147  36.0% -lh5- 7994 Aug 18 07:45 Labyrinth/gpl-3.0.txt
[unknown]                  190     370  51.4% -lh5- 7b95 Aug 18 07:45 Labyrinth/gpl-3.0.txt.info
[unknown]                  211     348  60.6% -lh5- 932e Aug 18 07:45 Labyrinth/Install_font
[unknown]                  146     402  36.3% -lh5- a60b Aug 18 07:45 Labyrinth/Install_font.info
[unknown]                23790   40568  58.6% -lh5- fd14 Aug 18 07:45 Labyrinth/Labyrinth
[unknown]                  159     550  28.9% -lh5- a8fd Aug 18 07:45 Labyrinth/Labyrinth.info
[unknown]                 3835    8570  44.7% -lh5- d54c Aug 18 07:45 Labyrinth/ReadMe
[unknown]                  193     370  52.2% -lh5- 6cdb Aug 18 07:45 Labyrinth/ReadMe.info
[unknown]                 2860   11525  24.8% -lh5- e580 Aug 18 07:45 Labyrinth/Source/audio.c
[unknown]                 2444    6641  36.8% -lh5- 4f2f Aug 18 07:45 Labyrinth/Source/audio.h
[unknown]                 2201    6348  34.7% -lh5- 3265 Aug 18 07:45 Labyrinth/Source/bgm.c
[unknown]                  531     901  58.9% -lh5- 4a42 Aug 18 07:45 Labyrinth/Source/bgm.h
[unknown]                 1283    4719  27.2% -lh5- f012 Aug 18 07:45 Labyrinth/Source/bgmdata.c
[unknown]                  592    1017  58.2% -lh5- 0b7a Aug 18 07:45 Labyrinth/Source/bgmdata.h
[unknown]                  590    1012  58.3% -lh5- a4a6 Aug 18 07:45 Labyrinth/Source/common.h
[unknown]                  581     963  60.3% -lh5- 3af8 Aug 18 07:45 Labyrinth/Source/compiler.h
[unknown]                  871    2316  37.6% -lh5- 0c16 Aug 18 07:45 Labyrinth/Source/data.asm
[unknown]                  998    2480  40.2% -lh5- ab6e Aug 18 07:45 Labyrinth/Source/drawbuf.c
[unknown]                  617    1114  55.4% -lh5- 64a1 Aug 18 07:45 Labyrinth/Source/drawbuf.h
[unknown]                 1281    2966  43.2% -lh5- df95 Aug 18 07:45 Labyrinth/Source/envelope.c
[unknown]                 1604    3942  40.7% -lh5- 0489 Aug 18 07:45 Labyrinth/Source/envelope.h
[unknown]                  816    1604  50.9% -lh5- 50ae Aug 18 07:45 Labyrinth/Source/font.c
[unknown]                  579     979  59.1% -lh5- cdd8 Aug 18 07:45 Labyrinth/Source/font.h
[unknown]                 2463    7240  34.0% -lh5- 4a40 Aug 18 07:45 Labyrinth/Source/game.c
[unknown]                  760    1493  50.9% -lh5- 3eef Aug 18 07:45 Labyrinth/Source/game.h
[unknown]                 5535   21965  25.2% -lh5- 2f43 Aug 18 07:45 Labyrinth/Source/gfx.c
[unknown]                  769    1502  51.2% -lh5- d056 Aug 18 07:45 Labyrinth/Source/gfx.h
[unknown]                 6387   23109  27.6% -lh5- bb49 Aug 18 07:45 Labyrinth/Source/gui.c
[unknown]                  803    1557  51.6% -lh5- 6ab6 Aug 18 07:45 Labyrinth/Source/gui.h
[unknown]                 3532   12806  27.6% -lh5- a960 Aug 18 07:45 Labyrinth/Source/guitools.c
[unknown]                 2277    5638  40.4% -lh5- 905a Aug 18 07:45 Labyrinth/Source/guitools.h
[unknown]                 1394    3670  38.0% -lh5- fc6d Aug 18 07:45 Labyrinth/Source/iff/8SVX.h
[unknown]                  419    1005  41.7% -lh5- 684b Aug 18 07:45 Labyrinth/Source/iff/compiler.h
[unknown]                 6973   20481  34.0% -lh5- 3781 Aug 18 07:45 Labyrinth/Source/iff/iff.h
[unknown]                 2530    7644  33.1% -lh5- 48fe Aug 18 07:45 Labyrinth/Source/iff/SMUS.h
[unknown]                 1825    4831  37.8% -lh5- 2131 Aug 18 07:45 Labyrinth/Source/instrument.c
[unknown]                 2514    6785  37.1% -lh5- 9786 Aug 18 07:45 Labyrinth/Source/instrument.h
[unknown]                  733    1306  56.1% -lh5- 86d4 Aug 18 07:45 Labyrinth/Source/interrupt.asm
[unknown]                 1516    4281  35.4% -lh5- 687f Aug 18 07:45 Labyrinth/Source/joystick.c
[unknown]                  971    2010  48.3% -lh5- 2c0e Aug 18 07:45 Labyrinth/Source/joystick.h
[unknown]                 1847    4978  37.1% -lh5- 407b Aug 18 07:45 Labyrinth/Source/main.c
[unknown]                  545     904  60.3% -lh5- dcad Aug 18 07:45 Labyrinth/Source/main.h
[unknown]                 1459    3962  36.8% -lh5- 5869 Aug 18 07:45 Labyrinth/Source/maze.c
[unknown]                  684    1303  52.5% -lh5- 07a9 Aug 18 07:45 Labyrinth/Source/maze.h
[unknown]                 1381    4569  30.2% -lh5- 877c Aug 18 07:45 Labyrinth/Source/mem.c
[unknown]                  834    1684  49.5% -lh5- 8b39 Aug 18 07:45 Labyrinth/Source/mem.h
[unknown]                 2371    7230  32.8% -lh5- a6fb Aug 18 07:45 Labyrinth/Source/music.c
[unknown]                 1678    3730  45.0% -lh5- 9724 Aug 18 07:45 Labyrinth/Source/music.h
[unknown]                 1439    3300  43.6% -lh5- 9d88 Aug 18 07:45 Labyrinth/Source/period.c
[unknown]                  809    1610  50.2% -lh5- d08c Aug 18 07:45 Labyrinth/Source/period.h
[unknown]                  825    1511  54.6% -lh5- f2f7 Aug 18 07:45 Labyrinth/Source/random.c
[unknown]                  524     861  60.9% -lh5- e72f Aug 18 07:45 Labyrinth/Source/random.h
[unknown]                   70     384  18.2% -lh5- 21d2 Aug 18 07:45 Labyrinth/Source/Resources/fgadget.bin
[unknown]                  159     550  28.9% -lh5- a8fd Aug 18 07:45 Labyrinth/Source/Resources/Labyrinth.info
[unknown]                   77     384  20.1% -lh5- 7468 Aug 18 07:45 Labyrinth/Source/Resources/lgadget.bin
[unknown]                   74     384  19.3% -lh5- 603d Aug 18 07:45 Labyrinth/Source/Resources/rgadget.bin
[unknown]                  508     508 100.0% -lh0- f93f Aug 18 07:45 Labyrinth/Source/Resources/sawtooth.bin
[unknown]                  297    1024  29.0% -lh5- 84cd Aug 18 07:45 Labyrinth/Source/Resources/title.bin
[unknown]                  482    1138  42.4% -lh5- 1e98 Aug 18 07:45 Labyrinth/Source/Resources/trak0.bin
[unknown]                  401     704  57.0% -lh5- 1c94 Aug 18 07:45 Labyrinth/Source/Resources/trak1.bin
[unknown]                  308     620  49.7% -lh5- a2a5 Aug 18 07:45 Labyrinth/Source/Resources/trak2.bin
[unknown]                 1020    1020 100.0% -lh0- d38f Aug 18 07:45 Labyrinth/Source/Resources/triangle.bin
[unknown]                  133     195  68.2% -lh5- 4c8a Aug 18 07:45 Labyrinth/Source/SCOPTIONS
[unknown]                  622    1037  60.0% -lh5- 21e7 Aug 18 07:45 Labyrinth/Source/score.h
[unknown]                 1016    2302  44.1% -lh5- 6129 Aug 18 07:45 Labyrinth/Source/server.c
[unknown]                 1222    2568  47.6% -lh5- d1fb Aug 18 07:45 Labyrinth/Source/server.h
[unknown]                  885    2298  38.5% -lh5- 637a Aug 18 07:45 Labyrinth/Source/smakefile
[unknown]                  931    1796  51.8% -lh5- a4c2 Aug 18 07:45 Labyrinth/Source/snprintf.c
[unknown]                  844    1490  56.6% -lh5- c12f Aug 18 07:45 Labyrinth/Source/snprintf.h
[unknown]                 1443    3370  42.8% -lh5- 87fd Aug 18 07:45 Labyrinth/Source/thread.c
[unknown]                 1456    3301  44.1% -lh5- 5e86 Aug 18 07:45 Labyrinth/Source/thread.h
[unknown]                 1364    3395  40.2% -lh5- 69e6 Aug 18 07:45 Labyrinth/Source/timer.c
[unknown]                 1458    3381  43.1% -lh5- a398 Aug 18 07:45 Labyrinth/Source/timer.h
[unknown]                 1767    5137  34.4% -lh5- 51e7 Aug 18 07:45 Labyrinth/Source/voice.c
[unknown]                 2031    4893  41.5% -lh5- 8956 Aug 18 07:45 Labyrinth/Source/voice.h
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total        78 files  135491  344064  39.4%            Aug 18 22:41

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