About Sqrxz 4?
The fourth part of the (now) quadrology Jump'n Think series Sqrxz brings you
onto an cold icy island. Shiny marbles, evil penguins and ghosts, underwater
creatures and many more to expect. Original Sqrxz made by Marcus Vesterlund
and John Holmvall.
Sqrxz uses code of the following Open-Source projects in an unmodified form:
SDL, SDL_Mixer, libmodplug and zlib – you can get the source code of the
mentioned libraries by visiting the respective homepage, as we do use the
official standard versions. The use of those libraries is also promoted with
a screen ingame. If anyone wants to have the object files, feel free to ask.
Features:
* Authentic Retro graphics – Pixels forever!
* 10 die hard levels!
* 11 great tunes!
* Top 10 highscore!
* Unlimited continues!
* Hidden passages!
* Cheat codes! (if you can find them)
The Team:
Rodolphe Boixel (Thor) - Code
Shahzad Sahaib (Kojote) - Producer, Beta-Test
Simon Butler - Graphics
Jan Jensen - Storyline drawing
Johan Letfors (Vedder) - Music
Alexander Wiklund (Wiklund) - Music
Helping Hands:
Denny Müller (Mulle) - Trailer
Ports:
Rodolphe Boixel (Thor) - Windows, Ubuntu, Playstation Portable, Wiz
Xavier Vallejo (Indiket) - Dreamcast, Mac OS X Intel
Scott Smith (Pickle) - Pandora, Caanoo, GP2x
Frank Wille (phx) - Amiga OS4, MorphOS
Lars Persson (Anotherguest) - Symbian OS UIQ 3, Symbian OS Series 60
Sergei Kolesnikov (Exl) - MotoMagx
Artur Rojek (zear) - GCW Zero, Dingoo A320 (OpenDingux)
James Higgs (Jum) - Raspberry Pi
Yannick Erb - AROS
Gisberto Rondinella (nop90) - Nintendo 3DS
Uploaded using: archives.aros-exec.org
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