This requires a registered copy of Quake 1 to be installed on your system.
To install these map's copy the "map" dir into the "id1" dir where you have
Quake installed, launch Quake and type "map x" in the console and hit return.
where "x" is "a" - "p"
Or after unpacking, try the new (experimental) engine (68k only) by copying
your pak files into the dir "Qbreed/Id1" and launch the game with the icon
"Qbreed/GO_Qbreed" or to use the GUI "Quake"
todo
compile a Quake replacment engine with extended coord system for 68k amigas
(works but needs work) continue updating/fixing the rest of the levels new
entities (wepons,aliens and other pickup items) replace the soundFX with ab3d
soundFX
history
v0.5 13/20 just a new build of the Quake engine(#249) with some new features
(colour lighting, alt palete, entity lighting, etc). not fast but
looks nice and plays most BIG maps when enough ram is allocated.
v0.4 11/11 forth upload containing a new (experimental) game engine based on
Quake68k by Frank Wille, (which requires MUI and a 68040/060) has
extended coords thanks to code from John Fitz
v0.3 10/11 third upload containing levels a to p (only a & b have lighting,
working doors/lifts and entities) also contains a "Qbreed mod" dir
v0.2 03/11 second upload containing level a & b (b still requires lighting
fx)
v0.1 01/11 first upload containing level a only
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