Short: Amiga V1.17 - Freeciv 1.13.0 Author: sebauer@t-online.de (Sebastian Bauer), Freeciv Development Team Uploader: sebauer t-online de (Sebastian Bauer) Type: game/strat Version: 1.17 Requires: OS 3.0, guigfx.library, MUI 3.8, NList, TCP/IP Stack Architecture: m68k-amigaos Kurz: Amiga V1.17 - Freeciv 1.13.0 Introduction ~~~~~~~~~~~~ This is a native compile of Freeciv. It also has an own client which is using MUI. That means you don't need to have ixemul.library or a XServer. Requirements ~~~~~~~~~~~~ - 68020 or better processor - OS 3.0 - MUI 3.8 - NList 0.89 - TCP/IP Stack (Miami, AmiTCP, ...) - guigfx.library (needs render.library version 30 itself) Note, that some combinations of the picture.datatype and ilbm.datatype don't work correctly. Following combinations seem to work: picture.datatype 43.764 (CGFX) and ilbm.datatype 44.19 (by Stephan Rupprecht) picture.datatype 43.33 (P96; also works on AGA) and ilbm.datatype 44.19 picture.datatype 44.19 and ilbm.datatype 44.8 (both are in OS3.5) picture.datatype 43.41 (P96 V1.43a) and ilbm.datatype 40.3 (orginal OS 3.1) Please contact me if you use other datatypes and Freeciv works correctly with them. Also always use the latest guigfx.library. The current version is 18.0 and this can be found at: http://www.neoscientists.org/~bifat/binarydistillery/guigfxlib/guigfxlib.lha or Aminet Render.library can be found at http://www.neoscientists.org/~bifat/binarydistillery/renderlib/renderlib.lha Again. guigfx.library version 18.0 needs at least render.library version 30. Other (newer) guigfx libraries may require later versions. Please also let Freeciv open on a big enough screen. A screen with the size of 640x256 is not enough (at least at the moment) Usage ~~~~~ Freeciv is a multiplayer game and divided into sever and client. But of course it's also possible to play freeciv on a single machine. The first step is to start your TCP/IP stack (e.g. Miami). You don't need to go online if you only want to play Freeciv on a single machine. The next step is starting the server and then the client. You can do this eighter with help of the Workbench or from the Shell (Freeciv allocates hopefully enough stack itself so you needn't set a high stack value). After the client has been loaded you can connect to the server. Alternatively you can start the server and the client with the provided Freeciv.start shell scripts. Before it loads the server and client it opens a filerequester where you can choose whether to load an old game or start a new game. For more details on usage view the other README and HOWTOPLAY files, which are also included in this package. Documentation ~~~~~~~~~~~~ Please look into the doc directory for some more documentation. But note that the Amiga Version might differ in some things. Authors ~~~~~~~ The authors who are participated in the Freeciv project are listed in the doc/PEOPLE file. The Amiga Version of the client was created, as well as the server was compiled, by Sebastian Bauer. If you have question or problems with this version, feel free to ask me. Starting with 1.13 I got help from Dirk Stoecker . Very much thanks goes to him. Future ~~~~~~ - keep the work up-to-date Notes ~~~~~ This version is incompatible with the previous version 1.12. That means with the included client you cannot connect to a old server. Also old clients cannot connect to the included server. Also note that no localefile are included and there is no extra archve because the tools to create them I have are too old. History ~~~~~~~ Version 1.17 (14.07.2002) - corresponds to public Freeciv 1.13.0 - improved citywindow - no longer needs the usergroup.library - sound supports need "Play16" and a sound package Version 1.16 (17.08.2001) - corrensponds to latest Freeciv 1.12.0 - bug fixes - seprate archives for the hires tile set and the locale files Version 1.15 (07.07.2001) - corrensponds to latest Freeciv 1.11.7-devel (beta) - isometric view support Version 1.14 (31.12.2000) - corrensponds to latest Freeciv 1.11.5-devel (beta) - that means client goto and a new patrol command - now supports locale files (current versions are included) (done by Dirk Stoecker) Version 1.13 (22.09.2000) - corresponds to Freeciv 1.11.5-devel (beta) - should require less chip ram now on aga machines - changed some window layouts - context menu of units in the city window - city can now be renamed - message options work now - many bug fixes - can now be compiled also with vbcc Version 1.12 (30.06.2000) - corresponds to Freeciv 1.11.0 Version 1.11 (16.06.2000) - corresponds to Freeciv 1.10.3-devel (beta) Version 1.10 (30.04.2000) - corresponds to latest Freeciv 1.10.1-devel (biggest new feature is the so called fog of war) - bug fixes - saving of the client options is finally possible now - small changes in the city window Version 1.9 (19.03.2000) - corresponds to Freeciv 1.10.0 - bug fixes - slightly improved city map - scrollbutton in the main window - added ReadMe.2Amigas document by Ivan kosak - fourth Aminet release Version 1.8 (21.02.2000) - corresponds to Freeciv 1.10.0 - new layout of the select nations window - smaller fixes - third Aminet release Version 1.7 (05.02.2000) - corresponds to Freeciv 1.9.3-devel - worklist support added - connect to support added - new spy options support added - visual explosion of units Version 1.6 (29.12.1999) - corresponds to latest Freeciv 1.9.1-devel - supports the new barbarians - in the help window you can see the tech tree now simliar to the XAW client - the units in the unit selection window are now ordered by column while the number of rows depends on the windows size - smaller gui changes Version 1.5 (07.11.99) - corresponds to Freeciv 1.9.0 - context menu for the map - pressing Return when a blinking unit is on a city will popup the city dialog (enter on numericpad is still turn done) - you can browse through all cities now within the city dialog - progress bar shows the state of the production - slightly improved production window - removed old datatypes support which was used in case guigfx.library failed to create the mask of the graphics files - smaller bug fixes Version 1.4 (20.10.99) - corresponds to Freeciv 1.9.0 - workaround for the unit blink problem - some other smaller bug fixes - compiled for 68020 processor (since guigfx.library requires 68020 anywhy) - first Aminet Release Version 1.3 (17.10.99) - corresponds to latest Freeciv 1.8.4 (devel) - "Unit List" and "Activate Units" buttons in the City Dialog work now - better refreshing in some areas - unavailabe map tiles in the City Map are surrounded by a red rectangle - changed layout of the City Dialog a little bit - on 2:1 screens overview pixels are now only one pixels height - again bug fixes (especially now should work properly on AGA machines) Version 1.2 (10.10.99) - corresponds to latest Freeciv 1.8.4 (devel) - now every tile is reachable with the horizontal scroller - now only uses clipping for the city names, this improves performance when a window is in front of the windows (map and city) - implemented space ship support - included some icon arts by Fabio "Fabius" Sanna and Jürgen Urbanek - some bug fixes and smaller improvments Version 1.1 (03.10.99) - corresponds to Freeciv 1.8.4 (devel) - supports the new city styles - added tilepopwindow (Shift + Mouseclick on a map tile) - overviewmap now works also on AGA machines - graphics is freed in the MUIM_Cleanup method now Version 1.0 (27.09.99) - corresponds to Freeciv 1.8.3 (beta) - first public release on my homepage How can you reach me? ~~~~~~~~~~~~~~~~~~~~~ My e-mail address is: sebauer@t-online.de or Sebastian.Bauer@in.stud.tu-ilmenau.de Address: Sebastian Bauer Neustädter Str. 50 07768 Kahla Germany Visit my homepage at http://home.t-online.de/home/sebauer/ (german version) http://home.t-online.de/home/sebauer/english.html (english version) Here you can find the latest version of Freeciv for Amiga but also other things for Amiga, for example SimpleFind, SimpleHTML and SimplePac. Also look at the offical Freeciv homepage at http://www.freeciv.org. __ / / __ / / Only Amiga makes it possible... / / __/ Amiga is a trademark from Amiga Inc.