Short: Shareware demo of the ex-commercial game Author: Neil Cousins Uploader: wburgess vision net au (Aaron Burgess) Type: game/jump Architecture: m68k-amigaos Charlie J Cool -------------- This disk contains four levels from the platform game "Charlie J Cool". If you'd like the full version, simply send a cheque or postal order for £10 (made payable to Neil Cousins). If ordering from outside the UK, send an international money order for £10, made payable to Neil Cousins. Send your order to the following address: NRC Software 131 Gunnersbury Avenue Acton London W3 8LE England Please state which version you require, the A500 version or the A1200 version. The A500 will of course work on any Amiga, the A1200 will also work on any machine with the A1200 chipset. Please don't forget to include you're name and address with your order. All orders will normally be dispatched within 21 days of receipt. The full game ------------- The full game contains seven lands, each with four levels, making 28 levels in all. There are secret rooms, two bonus levels and three different end of game sequences. The game comes on two disks, will work on any Amiga (including half meg machines). Playing the demo ---------------- Once you've loaded one of the demos on this disk, simply use your joystick left/right to move Charlie, fire to jump. You can use keyboard controls aswell - arrow keys left/right to move, up arrow to jump. Press P to pause and unpause. The idea is to collect a key (which isn't always in the same place) and then go to the GOAL sign at the end of the level. Collect coins and other goodies to boost your score, collect power-ups to give you extra abilities. You may notice that some creatures kill you, some don't. In the final game, the ending is controlled by you - kill enough harmless creatures and you'll go to hell, kill enough nasty creatures and you'll go to heaven (both are bonus levels). Kill an equal amount of both for a third outcome. Oh, almost forgot - press down to enter secret rooms, you'll have to find them first though.....there's a power-up which will point them out for you if you're lazy. Credits ------- Programming and design - Neil Cousins. Graphics - Lee Matcalfe. Music and FX - Matthew Mahoney. Thanks to Kimba for spreading this demo (nice one dude). By the way, you may have seen this game reviewed some time ago. It was due for commercial release but my publishers went into liquidation. I therefore decided to release the game on my own as shareware, and for a reasonable price. Right, this is the end so reset and get playing!