Short:        Halloween demo of "Halloween Nightmare"
Author:       Underground Arcade
Uploader:     "Underground Arcade" <undergroundarcade gmail com>
Type:         game/demo
Version:      1.0
Replaces:     game/demo/HalloweenNightmareDemo.lha
Architecture: m68k-amigaos >= 2.0.4

Halloween Nightmare is our working title for a new Amiga platform 
game. It's only a one level demo as a special Halloween present to 
the Amiga community. The full game will be coming soon and released 
by Underground Arcade, an Amiga games company. Your mission is to free 
the kids that have been turned to stone, and get to the house on the 
hill to exit the game. Watch out for the bats, wraiths and pumpkins 
that have come to life. Pick up candy for bonus points too. 

This demo has been tested and works on the following systems - 

A1200 020 4MB Fast RAM + PCMCIA Compact Flash Adapter
A1200 030 16MB Fast RAM + PCMCIA Compact Flash Adapter
A1200 040 32MB Fast RAM
A1200 060
A1200 060 + Mediator
CD32
AmigaOne and OS4 (via UAE)
Windows PC (via WinUAE)

Hopefully the game will run on all Amigas with a hard drive or CDROM.
The game boots from Workbench and quits back to Workbench either from
the main menu or by pressing CTRL-C.

This game was created using Backbone, a game creation engine for the 
Amiga. Without Backbone or Alastair Murray (the developer of Backbone)
, this game could not have been possible since I can't code games. 
If you are Alastair Murray, please get into touch with us as
soon as possible! We would love to fully register Backbone and 
continue to support this awesome game engine.

Contact undergroundarcade@gmail.com for more information or to 
report any bugs with the game or just to tell us what you think of the
game! You can also add us to MySpace (if you use it) at 
http://www.myspace.com/undergroundarcade

Hopefully the game will be finished in the next few months, and it will
be donationware, which means you can donate however much you feel the 
game is worth before you download it (using PayPal).

Thanks to everyone who helped us with the game. There will be full
credits for everyone when the game is released.